The 28th DayzUnderground Territory and POI Map – March 2022
Bandits return…
Some of our varied factions and groups that met the faction requirements to be recognized as official DUG factions, claim territories and have built points of interests for other survivors. Every two months, members can claim their territory or POI through the private DUG forum and share it with others if it’s substantiated. Here is the current map that will guide you across the server. You can also find it in the in-game tourist maps and stands.
Compared to the last map, there are minor changes in territory and again we have new (and old) groups appearing on the map. Thank you all for your unique additions to the DUG community!
Featured Groups and Factions
Please keep in mind that all of these territories and groups represent real people, there are no NPCs. You will probably not always find everyone just as you pass by or find that a POI was torn down. These territories often just show you where these groups are based out of or have ties with through their stories and lore. Do not expect to find everyone loitering and waiting for you just as you might happen to pass by.
Many more groups and official factions currently don’t claim territory and while active in-game, are not featured on the map.
Black Sheep – An official faction that helps passerby’s in Guglovo and defends their town against aggressors.
Dark As Midnight – An official faction focused on keeping what’s left of the world in anarchy and doing whatever necessary to protect their haven of Gorka and the surrounding area.
The 506th – An official faction that has created the Western Free State and punishes those who would bring evil to their home.
The Black Cross – Through its strong network of volunteers, donors and partners, the Black Cross official faction aspire to turn compassion into action and provide care shelter and hope to everyone affected by disaster.
People of Tulga – A group of farmers and herbalists who came together to create a space where people can hang out and get the help they need before continuing their journey.
Forsaken Loyalists – The remnants of the old Forsaken Motorcycle Club that evaded slaughter by the Cult of Papa; formed of members who believed in the older codes and ethics within the club. They believe that survival of the group outweighs that of outsiders, but do not believe in senseless slaughter.
The Overlook – They seek to help survivors get off the coast with all their basics needs fulfilled. As such, and regardless of one’s allegiance, they provide one who seeks assistance with food, water and basics so they can be on their way in-land ready, safe and sound.
The Vigil – The values of Vigil surrounds Bor, its people, friends and allies. They are a friendly place for survivors to travel through, like others they ask travelers to keep their guns on their back and keep a friendly mindset around their town. They like to help survivors on their way and are open to trades if your adventures happen to cross theirs.
The Wanderers – Brought together by the feeling of disenchantment regarding the groups they used to call home. Things have changed so much they no longer feel ties and connections to the groups and ideals they once subscribed to, and instead decided to do what they perceive to be best for themselves.
Outrider Caravan Company – Transporting goods across the region by contract and offering a safe trading post for travelers local and foreign. They feel that a strong commercial foundation is the best way to rebuild society as it once was.
Rangers Chernarus – Keen to use force to attain their overall goals, they achieve materialistic gain by stacking the deck to their advantage. There are no laws, no government and no rules left to tell anyone what to do; due to this apocalyptic setting Rangers take what they want and do not ask twice.
Points of Interest
POIs are player-built locations that offer interesting meetings points or areas that are significant in the stories of people. They can be anything from bases that will be defended to open gathering places and trading posts. Some of those are excellent locations if you’re looking for player interactions! Though keep in mind, everyone is responsible for their own security.
The Aid Station – A large fortification built at the school in Severograd made by the Black Cross faction, this point of interest is a place where people can find medical supplies and other forms of aid passing through the north.
FM 45 – Open to the public by The Bridge News Network. Bring all stories and any leads to anything that may need further journalistic investigating!
Friendship Camp – Quiet folk who originated out of the summer camp West of Khelm; have now taken up residence in Khelm proper. You can typically find them providing basic supplies to weary travelers such as food, medical supplies, clothing, knives, gloves and all sorts of nick knacks.
Gorka – The home of Dark as Midnight. Find any map in game and it will tell you all you need to know – STAY OUT!
Saint Joseph’s – A church-like refuge made out of a barn in Cernaya Polana. This stopping point in the northeastern part of the map is run by survivors who provide food, supplies, and stories of old to those passing through.
Staroye Neutral Zone – A civilian-driven initiative put in place in order to keep the well and town of Staroye a safe haven for survivors to come to.
The Guglovo – A base made by the Black Sheep faction on DUG that acts as a stopping point for people moving across the map looking for food or aid.
The Lollipop Tower – Home of the Carnival and its strange psychotic clowns. They see society, structure, and laws as the downfall of man and try to rewrite the world using fear while having a great time simultaneously. Each clown is their own individual, and all share the appreciation for their personal freedom while having close to no regard for the lives or freedom of others.
The Perch – A refuge in the mountains, open to any who need shelter or just a warm place to wring out their socks after a day’s trek.
The Sanctuary – Known as the local hangout spot for Vigil and their friends with many forms of small events and parties hosted there.
Trade Post – The Outrider Caravan Company Headquarters, located snugly within marked ORCC territory and the maintained land nearby Sosnovy Pass, housing merchants, guards, scavengers, in addition to the opportunity for commerce and peace. The ORCC Trade Post and satellite structures serve to return to the west a sense of corporate order and stability not seen for some time. Bring your trade goods by today and see what you can walk away with!
Tulga – A space where people can hang out and get the help they need before continuing their journey.
The map making process and how to be on it
Every two months, community members come together to create a new territory map that shows the home turfs and points of interests of some of our groups and factions.
The process is quite simple, a thread is posted in our private member forum and any groups or collectives can claim territory or share their points of interest. The map team then votes on those claims based on requirements such as the amount of group members, their in-game and forum activity and what they add to the community and experience of other players.
Do you want to see your group or point of interest featured on the map? Show something unique, get involved with other players and join the community if you haven’t yet! Introduce your group through the forum and then later claim your territory in the next iteration.
We want to again thank everyone involved in this community created map, integritytwitch for creating this generation, Rufus who helped write group descriptions as well as all players who are represented on it and add more unique aspects to DUG!