Base Building and Storage Rules on DayzUnderground
Since adding base building, we have seen many survivors and groups take the initiative to create incredible bases, fight arenas, and other gathering areas on DUG. However, we are also seeing people exploit some of these base-building mechanics to create bases that defy the laws of physics and/or break our rules to gain an advantage over fellow players. As a result, we have decided to make these rules more concrete and understandable so that they are easier to understand and to make it easier on staff/community members having to report and correct people.
DayzUnderground has altered Base Building via our mod to separate Fence Kits into Fence Kits and Gate Kits. REMEMBER: To build a gate, you WILL need to craft a Gate Kit.
BASE BUILDING
- Bases must be accessible at all times. You must build your base in a way that allows every fence/tower/gate to be destroyed and dismantled. All dial locks must also be visible and able to be operated from both sides! No base is 100% safe!
- Fences cannot be glitching or clipping into storage items like tents and barrels. All fence/gate posts must be visible. Storage items cannot glitch into geometric objects (walls, hills, or other similar objects). Storage items also cannot clip into other storage objects (crates in barrels, crate spam piles, or similar).
- Do not stack watchtowers/fences on top of one another. Placing additional fences on watchtowers falls under this rule.
- Fences and platforms cannot float in the air freely. This means platforms may only be placed on ground-level fences.
- You cannot clip fences through solid walls in-game, whereby the clipping fences would be in two rooms of a building. Player-made fences cannot pass through each other.
- Each gate and fence must be placed with enough space in front and behind the full length for a player to be able to walk between it and another player-built gate or fence. i.e., no Wall/Gate stacking. Do not circumvent this by placing posts to block the gaps.
- When building a flagpole, ensure it does NOT clip with any building geometry.
- Using/spamming posts to block entryways is not allowed
Here you can find examples of structures and storage that break our rules:

The logs/future fences are floating in the air. Our rules state “Fences and platforms cannot float in the air freely.” This is RULE BREAKING!

These player-made fences are stacked three fences high. Our rules state “Do not stack watchtowers/fences on top of one another. Placing additional fences on watchtowers falls under this rule.” This is RULE-BREAKING!

This player-made gate is built in a way where the combination lock is not visible. Our rules state, “Gate locks must be placed in a way where they can be destroyed from the outside. They must be visible from the outside (not within an object, poking out from an in-game wall, or hidden behind other objects).” This is RULE-BREAKING!

This tent is glitched into a wall in-game. Our rules state, “Fences cannot be glitching or clipping into storage items like tents and barrels. Storage items cannot be glitching into other objects either (walls, hills, or other similar areas).” This is RULE-BREAKING!

This fence clips entirely through a wall and into another area. Our rules state “You cannot clip fences through solid walls in game whereby the clipping fences would be in two rooms of a building.” This is RULE-BREAKING!
STASHES/STORAGE
- You cannot bury your stashes one on top of the other. We consider this glitching on our servers.
- You cannot stash underwater
- Stash mounds must be at least halfway visible when burying to be hidden around other objects and/or terrain.
- Wooden Crate recipes on DUG are increased from vanilla numbers. It costs 8 planks and 36 nails to make a crate.
- Storage items you CAN bury: Drysack, First Aid Kit, Teddy Bear, Cooking Pot, Ammo Box, Protector Case, Tacklebox, Sea Chest, and Wooden Crate.
- Storage items you CANNOT bury: All Backpacks (except Crafted Leather Sacks, Drybag Backpacks, Fur Courier Bags, and Fur Improvised Bags), and Barrels.
Please refer to What Can Be Buried and Persistence Timers for more information
What Happens to Buildings that Break Rules?
If we see a base that starts to affect server performance, has gone overboard on gate usage, or violates one of our building rules listed above, you will be given a 24-hour notice to bring your base/building into compliance with the rules and what we find to be acceptable.
If you fail to do so within that timeframe, we will bring your base into compliance; no refunds for any deleted gates, walls, nails, or other resources will be given.
If you are unsure if your base/building(s) will fall into rule-breaking territory, please reach out to staff via our Ticket System with images of the structure(s) as well as coordinates (izurvive) to its location.
If we cannot find a way to properly contact you within a reasonable time frame, we will move forward with bringing your base into compliance ourselves.