Official Factions of DayzUnderground
The Black Cross – Through its strong network of volunteers, donors and partners, the Black Cross is always there in times of need. They aspire to turn compassion into action so that all people affected by disaster across the country and around the world receive care, shelter and hope.
The PTU – A neutral trading group focused on the exchange of supplies and loot with many different groups, factions, and survivors.
The 506 – A chaotic good faction that has created the Western Free State and punishes those who would bring evil to their home.
Dark as Midnight – DAMN are an apocalypse gang in every sense of the phrase. People liken them to a cult or simply mindless cannibals, but neither are true.
The Carnival – A band of strange and psychotic clowns just trying to get by and have a good time in the end of days. They view order and society as the downfall of man and seek to rewrite the world using fear.
Serdtse Volka – A mysterious splinter group of the old Black Paw that believe in stronger isolationism and walking the line of good and evil.
The Black Sheep – A chaotic good group that seeks to help those that cannot easily defend themselves and help those that are in need of assistance. They will generally keep to themselves but will help those in need if warranted.
While everyone can start a group and leave their mark throughout the community and get featured on e.g. the territory map, official faction status is awarded to groups that meet specific faction requirements and have proven themselves as significant contributors of the community.
Factions are the source for much of the lore driven here on our server. They interact in unique ways and create stories to tell and for others to take part. They receive custom armbands in-game.
Groups of DayzUnderground
Here is a list of groups on DayzUnderground, current as of February 2020. For more information on them, check out their Teamspeak channels or the wiki on our private Reddit forum.
The Broken Star – Their first and foremost priority is to ensure the survival of their people. They aim to correct any injustice against those who have harmed their own, their allies or betrayed their trust in the past; by any means possible. Members of the Broken Star aren’t just pawns in another game for power, they’re valued members of the Family.
Cherno Taxi, Towing, and Delivery – CTTD Are a vehicle trading and services business operating out of the CTD (Cherno Taxi Depot). Their goals are to provide good service to their customers, enhance people’s mobility and assist citizens of Chernogorsk so they can thrive while remaining as neutral in political issues as possible.
The Flock – Intending to remain true to the principle of neutrality and devotion to an ideal, The Flock will call none an ally but are willing to maintain healthy relationships with lone survivors and groups of whom they share similar views with.
Forsaken Loyalists – An evil motorcycle club that has a strict code of conduct and looks to make a name for themselves in Chernarus.
Islanders – Individuals first and foremost, who make their own rules. Value your liberty or have it taken from you. They avoid the authority of others, resent restrictions, and challenge the status quo. They are not out to intentionally disrupt the order of things as part of some chaotic agenda, at least not without good reason. Are they ultimate free spirits, or just anarchists? It can go either way.
Lucky Bastards – True neutral seamen who shipwrecked at the Rify Cliffside, now founding themselves a new home in Stary Yar.
Rangers Chernarus – The Rangers are keen to use force to attain their overall goals. They achieve materialistic gain by stacking the deck to their advantage. There are no laws, no government and no rules left to tell anyone what to do; due to this apocalyptic setting Rangers take what they want and do not ask twice. They are also known for their impulsive and inquisitive behavior.
RISE – Their goal as anarchists is to spread chaos. The group stands to remove any group or government that tries to enforce rules, rebuild society, or becomes too powerful to keep the chaos in balance. They also strive to spread the word of “The Cause”, in all corners of Chernarus.
The Scribes – A neutral evil group that was sent to a small Western Russian territory known as South Zagoria, to gather material goods and information under the guise of “Technology”, which can be considered anything that uses a battery in any shape or form, in hopes to keep the technology out of the wrong hands as an effort to prevent another major catastrophe that previously plunged the land into chaos and eventually rebuild their technological paradise.
Shadow’s Rim – Shadow’s Rim are a free-spirited group, a collective of friendly minded people who strive to not only survive, but thrive together and feel life come back to them through the fun and joy of music, smoking, cars, racing and especially each other’s friendships. Their code of life is simple but not always easy to live by; FREEDOM, FRIENDSHIP and the combination of the two. The Freedom of Friendship.
Torchwood – Torchwood and its members are bound by no moral code, other than to completely and satisfactorily complete each task assigned to them, maintain absolute confidentiality, and not only provide services, but complete respect to all of their clients. That being said, they often try to avoid killing unless it is necessary, they’re hired too, or they are on a sensitive job that requires no witnesses.
The Vigil – The Vigil aims to bring a lifeless town back to its feet and to create a positive and friendly atmosphere out among the surrounding groups. They also aim to supply survivors with a safe place to stop for food, trades and company as well as to build trust among their neighbors and friends, to build bonds that will benefit them and those around going forwards.