Official Factions of DayzUnderground

The Fireflies – The world at current is a mess with factions and groups warring constantly with disputes turning violent resulting in more and more deaths of the innocent. They strive to end this, by doing what they must to stop those who are aggressive without good reason, those who fight for revenge, and those who kill for fun.

Torchwood – A group of religious fanatics, hellbent on saving the world and the people in it, ensuring that Chernarus is safe for all. They aggressively spread their religion of The Light, in hopes of converting the blind and saving the world by any means necessary.

The Dugout – They strive to provide a “safe” place for survivors by helping anyone who decides to enter their territory. With their motto “Take what you need, leave what you don’t”, they host a donation-funded community camp that just about anyone is allowed to visit, trade at and share stories with Employee’s of the Dugout.

The Black Cross – Through its strong network of volunteers, donors and partners, the Black Cross is always there in times of need. They aspire to turn compassion into action so that all people affected by disaster across the country and around the world receive care, shelter and hope.

The 506 – A chaotic good faction that has created the Western Free State and punishes those who would bring evil to their home.

Dark as Midnight – DAMN are an apocalypse gang in every sense of the phrase. People liken them to a cult or simply mindless cannibals, but neither are true.

The Carnival – A band of strange and psychotic clowns just trying to get by and have a good time in the end of days. They view order and society as the downfall of man and seek to rewrite the world using fear.

Serdtse Volka – A mysterious splinter group of the old Black Paw that believe in stronger isolationism and walking the line of good and evil.

The Black Sheep – A chaotic good group that seeks to help those that cannot easily defend themselves and help those that are in need of assistance. They will generally keep to themselves but will help those in need if warranted.

While everyone can start a group and leave their mark throughout the community and get featured on e.g. the territory map, official faction status is awarded to groups that meet specific faction requirements and have proven themselves as significant contributors of the community.

Factions are the source for much of the lore driven here on our server. They interact in unique ways and create stories to tell and for others to take part. They receive custom armbands in-game.


Groups of DayzUnderground

Here is a list of groups on DayzUnderground, partially current as of January 2021. For more information on them, check out their Teamspeak channels or the wiki on our private Reddit forum.

The Enclave – They strive to keep Novo a safe haven for their community. If you come into Novo armed, they will take that as a direct threat to and act accordingly.

The Hunter’s Lodge – The Hunter’s Lodge seeks to aid those looking to survive in Chernarus. Open to all those in need of food or shelter, all those tired and low on supplies, or those that need a neutral ground for trading or meeting The Hunter’s Lodge stands ready to accept all those who arrive at its doors. For better, or worse.

The Islanders – Individuals first and foremost, who make their own rules. Value your liberty or have it taken from you. They avoid the authority of others, resent restrictions, and challenge the status quo. They are not out to intentionally disrupt the order of things as part of some chaotic agenda, at least not without good reason. Are they ultimate free spirits, or just anarchists? It can go either way.

Oldtown – A collective of people who maintain a free city with lockable apartments in southern Chernogorsk with no leaders, laws or judgement. Give respect to get respect.

The Kingdom – They are a monarchy where The King’s word is law, and disrespecting The King will not be tolerated. His Majesty hails from the family that built the castles that dot Chernaurus. The Kingdom works to provide a safe place for people to rest, eat, drink and be social. Their members cut down crime, corruption, and other injustices to protect their lands and property from those that would take it from them.

Lone Oak Fellowship – Two months after the establishment of the Vyshnoye compound, it was over ran by bandits and they were forced out. The Fellowship has since moved to the town of Drozhino and resumed its mission of helping others by providing aid, food, shelter or any other way they can to passing survivors. They intend to be friendly towards all and avoid conflict unless absolutely necessary.

The Overlook – They seek to help survivors get off the coast with all their basics needs fulfilled. As such, and regardless of one’s allegiance, they provide one who seeks assistance with food, water and basics so they can be on their way in-land ready, safe and sound.

The Pavlovo Trade Union – A neutral trading group focused on the exchange of supplies and loot with many different groups, factions, and survivors.

The Rangers – The Rangers are keen to use force to attain their overall goals. They achieve materialistic gain by stacking the deck to their advantage. There are no laws, no government and no rules left to tell anyone what to do; due to this apocalyptic setting Rangers take what they want and do not ask twice. They are known for their impulsive and inquisitive behavior. Their motives for stealing allow for personal gain and prosperity. All these things make the Rangers a band of survivors to be reckoned with.

The Vigil – The values of Vigil surrounds Bor, its people, friends and allies. They are a friendly place for survivors to travel through, like others they ask travelers to keep their guns on their back and keep a friendly mindset around their town. They like to help survivors on their way and are open to trades if your adventures happen to cross theirs.

Waveside Network – The Waveside Network is a radio broadcasting company that aims to inform and entertain listeners across South Zagoria. After the successful unification of 2 different companies, they are larger, more powerful, and have complete control of the broadcasting business. They broadcast throughout the week at scheduled times. Be sure to tune in to a show to hear the about the more interesting sides of Chernarus through their legendary team of hosts and reporters.

Western Beavers – Northwest of Bay Tikhaya, at the radio tower, a group was born. A group motivated by survival goals and living in isolation. Anyone who crossed their path knew they were either in a good… or bad situation.