Official Factions of DayzUnderground
The Dugout – They strive to provide a “safe” place for survivors by helping anyone who decides to enter their territory. With their motto “Take what you need, leave what you don’t”, they host a donation-funded community camp that just about anyone is allowed to visit, trade at and share stories with Employee’s of the Dugout.
The Black Cross – Through its strong network of volunteers, donors and partners, the Black Cross is always there in times of need. They aspire to turn compassion into action so that all people affected by disaster across the country and around the world receive care, shelter and hope.
The 506 – A chaotic good faction that has created the Western Free State and punishes those who would bring evil to their home.
Dark as Midnight – DAMN are an apocalypse gang in every sense of the phrase. People liken them to a cult or simply mindless cannibals, but neither are true.
The Carnival – A band of strange and psychotic clowns just trying to get by and have a good time in the end of days. They view order and society as the downfall of man and seek to rewrite the world using fear.
Serdtse Volka – A mysterious splinter group of the old Black Paw that believe in stronger isolationism and walking the line of good and evil.
The Black Sheep – A chaotic good group that seeks to help those that cannot easily defend themselves and help those that are in need of assistance. They will generally keep to themselves but will help those in need if warranted.
While everyone can start a group and leave their mark throughout the community and get featured on e.g. the territory map, official faction status is awarded to groups that meet specific faction requirements and have proven themselves as significant contributors of the community.
Factions are the source for much of the lore driven here on our server. They interact in unique ways and create stories to tell and for others to take part. They receive custom armbands in-game.
Groups of DayzUnderground
Here is a list of groups on DayzUnderground, current as of June 2020. For more information on them, check out their Teamspeak channels or the wiki on our private Reddit forum.
Chernarus National Front – A group made up of former civilians and soldiers of Chernarus, their goal is to cleanse the remnants of the country of both the infection, and those that have taken advantage of the chaos which the apocalypse brought. The Chernarus National Front respect’s groups with good morals, and good intentions for the future of Chernarus. Bandits and cannibals are the enemy of the people, and therefore the enemy of the CNF.
The Fireflies – They work towards making the area of South Zagoria safer for everyone, to quell the banditry and chaos of these lands and to stand up against all evil wrongdoers they encounter. The world at current is a mess with factions and groups warring constantly with disputes turning violent resulting in more and more deaths of the innocent. The Fireflies strive to end this, by doing what they must to stop those who are aggressive without good reason, those who fight for revenge, and those who kill for fun.
The Hunter’s Lodge – The Hunter’s Lodge seeks to aid those looking to survive in Chernarus. Open to all those in need of food or shelter, all those tired and low on supplies, or those that need a neutral ground for trading or meeting The Hunter’s Lodge stands ready to accept all those who arrive at its doors. For better, or worse.
The Islanders – Individuals first and foremost, who make their own rules. Value your liberty or have it taken from you. They avoid the authority of others, resent restrictions, and challenge the status quo. They are not out to intentionally disrupt the order of things as part of some chaotic agenda, at least not without good reason. Are they ultimate free spirits, or just anarchists? It can go either way.
The Kingdom – They are a monarchy where The King’s word is law, and disrespecting The King will not be tolerated. His Majesty hails from the family that built the castles that dot Chernaurus. The Kingdom works to provide a safe place for people to rest, eat, drink and be social. Their members cut down crime, corruption, and other injustices to protect their lands and property from those that would take it from them.
Lucky Bastards – True neutral seamen who shipwrecked at the Rify Cliffside, now founding themselves a new home in Stary Yar.
McCoy Family – The McCoy Family is a close knit group of family hailing from deep in the woods who have taken to calling the small town of Shakhovka their home. They protect those who they believe deserve protecting and make sure to repay as well as respect the trust and loyalty shown to them from other groups.
The PTU – A neutral trading group focused on the exchange of supplies and loot with many different groups, factions, and survivors.
The Rangers – The Rangers are keen to use force to attain their overall goals. They achieve materialistic gain by stacking the deck to their advantage. There are no laws, no government and no rules left to tell anyone what to do; due to this apocalyptic setting Rangers take what they want and do not ask twice. They are known for their impulsive and inquisitive behavior. Their motives for stealing allow for personal gain and prosperity. All these things make the Rangers a band of survivors to be reckoned with.
Torchwood – Torchwood save the weak, making them strong. They provide for, and defend their faith through contracting work, cleansing the world of sinners; the weak, the cattle, the unworthy and convert wayward survivors to their cause.
Tribe of the Eye – Fly to the eye. Only believe your eyes.
Waveside Radio Company – Waveside Radio has established its very first station, and with a larger crew they’re ready to start scheduled broadcasts! Throughout the week you may hear from some of the more interesting side of Chernarus through the Show Hosts and jam to some some of the classic as you drive through the country side.