Official Factions of DayzUnderground

The PTU – A neutral trading group focused on the exchange of supplies and loot with many different groups, factions, and survivors.

The 506 – A chaotic good faction that has created the Western Free State and punishes those who would bring evil to their home.

Dark as Midnight – DAMN are an apocalypse gang in every sense of the phrase. People liken them to a cult or simply mindless cannibals, but neither are true.

Lucky Bastards – True neutral seamen who shipwrecked at the Rify Cliffside, now founding themselves a new home in Stary Yar.

The Carnival – A band of strange and psychotic clowns just trying to get by and have a good time in the end of days. They view order and society as the downfall of man and seek to rewrite the world using fear.

Serdtse Volka – A mysterious splinter group of the old Black Paw that believe in stronger isolationism and walking the line of good and evil.

The Black Sheep – A chaotic good group that seeks to help those that cannot easily defend themselves and help those that are in need of assistance. They will generally keep to themselves but will help those in need if warranted.

 

While everyone can start a group and leave their mark throughout the community and get featured on e.g. the territory map, official faction status is awarded to groups that meet specific faction requirements and have proven themselves as significant contributors of the community.

Factions are the source for much of the lore driven here on our server. They interact in unique ways and create stories to tell and for others to take part. They receive custom armbands in-game.

 

Groups of DayzUnderground

Here is a list of groups on DayzUnderground, current as of December 2019. For more information on them, check out their Teamspeak channels or the wiki on our private Reddit forum.

 

Black Cross – Through its strong network of volunteers, donors and partners, the Black Cross is always there in times of need. They aspire to turn compassion into action so that all people affected by disaster across the country and around the world receive care, shelter and hope.

The Cartel – They aim to take full control of Chernarus’ drug industry and provide the people with a high quality stable drug. They also provide other services such as extortion, protection and real estate.

The Flock – Intending to remain true to the principle of neutrality and devotion to an ideal, The Flock will call none an ally but are willing to maintain healthy relationships with lone survivors and groups of whom they share similar views with.

Forsaken Loyalists – An evil motorcycle club that has a strict code of conduct and looks to make a name for themselves in Chernarus.

Islanders – Islanders avoid the authority of others, resent restrictions, and challenge the status quo. They’re not out to intentionally disrupt the order of things as part of some chaotic agenda, at least not without good reason. Are they the ultimate free spirits, or just anarchists? It can go either way.

The North West Alliance – A group of lone survivors roaming the far northwest, coming together to form a group in order to make survival easier. The group’s goal was to build a secure base that they could call home and feel safe inside. They focus on their survival and are not too concerned with helping strangers in need.

The Novo Mountain Nomads – They wish to help those that otherwise can’t help themselves. Whether that be protection or supplying groups with intel, weapons, ammunition, food or medical supplies. They also wish to be the ‘Guardians of the North East’. The Nomads do not stand for injustice and will do what they can to help all that travel the North East.

RISE – Their goal as anarchists is to spread chaos. The group stands to remove any group or government that tries to enforce rules, rebuild society, or becomes too powerful to keep the chaos in balance. They also strive to spread the word of “The Cause”, in all corners of Chernarus.

The Queen’s Guard – Their priority mission is to find Her Majesty, The Queen. Before the outbreak they served and protected her but she regrettably disappeared during the evacuation of Vybor Air Base during a presidential invitation to a military air show. Their mission now is to discover her whereabouts. Her safety is still their priority and they will never rest until they find her. Anyone with information is encouraged to come forward.

The Scribes – A neutral evil group that was sent to a small Western Russian territory known as South Zagoria, to gather material goods and information under the guise of “Technology”, which can be considered anything that uses a battery in any shape or form, in hopes to keep the technology out of the wrong hands as an effort to prevent another major catastrophe that previously plunged the land into chaos and eventually rebuild their technological paradise.

The Staroye Overlook – They seek to help survivors get off the coast with all their basics needs fulfilled. As such, and regardless of one’s allegiance, they provide one who seeks assistance with food, water and basics so they can be on their way in-land ready, safe and sound. They seek to mitigate the harsh survival environment of Chernarus in that regard.

Torchwood – Torchwood and its members are bound by no moral code, other than to completely and satisfactorily complete each task assigned to them, maintain absolute confidentiality, and not only provide services, but complete respect to all of their clients. That being said, they often try to avoid killing unless it is necessary, they’re hired too, or they are on a sensitive job that requires no witnesses.

The Vigil – The Vigil aims to bring a lifeless town back to its feet and to create a positive and friendly atmosphere out amongst the surrounding groups. They also aim to supply survivors with a safe place to stop for food, trades and company as well as to build trust among their neighbours and friends, to build bonds that will benefit them and those around going forwards.