Official Factions of DayzUnderground

The Wanderers – Brought together by the feeling of disenchantment regarding the groups they used to call home. Things have changed so much they no longer feel ties and connections to the groups and ideals they once subscribed to, and instead decided to do what they perceive to be best for themselves. ​

The Scribes – The world was plunged into chaos and disorder when a mysterious disease plagued Earth’s citizens. Amidst the chaos, the wealthy and powerful began their preparation for a life in a new world. They seek technology to keep it out of the wrong hands, one way or the other.

The Rangers – Keen to use force to attain their overall goals. They achieve materialistic gain by stacking the deck to their advantage. There are no laws, no government and no rules left to tell anyone what to do; due to this apocalyptic setting Rangers take what they want and do not ask twice.

The Overlook – They seek to help survivors get off the coast with all their basics needs fulfilled. As such, and regardless of one’s allegiance, they provide one who seeks assistance with food, water and basics so they can be on their way in-land ready, safe and sound.

The Fireflies – The world at current is a mess with factions and groups warring constantly with disputes turning violent resulting in more and more deaths of the innocent. They strive to end this, by doing what they must to stop those who are aggressive without good reason, those who fight for revenge, and those who kill for fun.

Torchwood – A group of religious fanatics, hellbent on saving the world and the people in it, ensuring that Chernarus is safe for all. They aggressively spread their religion of The Light, in hopes of converting the blind and saving the world by any means necessary.

The Dugout – They strive to provide a “safe” place for survivors by helping anyone who decides to enter their territory. With their motto “Take what you need, leave what you don’t”, they host a donation-funded community camp that just about anyone is allowed to visit, trade at and share stories with Employee’s of the Dugout.

The Black Cross – Through its strong network of volunteers, donors and partners, the Black Cross is always there in times of need. They aspire to turn compassion into action so that all people affected by disaster across the country and around the world receive care, shelter and hope.

The 506 – A chaotic good faction that has created the Western Free State and punishes those who would bring evil to their home.

Dark as Midnight – DAMN are an apocalypse gang in every sense of the phrase. People liken them to a cult or simply mindless cannibals, but neither are true.

The Carnival – A band of strange and psychotic clowns just trying to get by and have a good time in the end of days. They view order and society as the downfall of man and seek to rewrite the world using fear.

The Black Sheep – A chaotic good group that seeks to help those that cannot easily defend themselves and help those that are in need of assistance. They will generally keep to themselves but will help those in need if warranted.

While everyone can start a group and leave their mark throughout the community and get featured on e.g. the territory map, official faction status is awarded to groups that meet specific faction requirements and have proven themselves as significant contributors of the community.

Factions are the source for much of the lore driven here on our server. They interact in unique ways and create stories to tell and for others to take part. They receive custom armbands in-game.

 

Groups of DayzUnderground

Here is a list of groups on DayzUnderground, partially current as of May 2021. For more information on them, check out their Teamspeak channels or the wiki on our private Reddit forum.

Boonie Brothers – They act according to what’s good for their family, value developing business relationships/friendships and hunt down anyone wearing a boonie hat.

Forsaken Loyalists – The remnants of the old Forsaken Motorcycle Club that evaded slaughter by the Cult of Papa; formed of members who believed in the older codes and ethics within the club. They believe that survival of the group outweighs that of outsiders, but do not believe in senseless slaughter.

Le Comité  – Le Comité is a group of tightly knit survivors working towards the same goals, rooted in a shared belief in the necessity of balance. This apocalypse demands pragmatism. They work with whoever they need to achieve their goals, and will carry them out by any means necessary. With them, you’re either in, or out. You must prove that you are self sufficient and can survive the harsh world on your own. 

People of Tulga – A group of farmers and herbalists who came together to create a space where people can hang out and get the help they need before continuing their journey.

Sky Court – A delivery service with flair. Trusted middlemen. Bringing news, stories, and Items across south Zagoria. Working against forces that would divide people and cause discord with force if all else fails.

The Enclave – Once a small group now growing in size works to protect Novodmitrovsk and make it a safe haven for its new community. Coming to this town with a gun out might not be the brightest of ideas if they see you.

The Pavlovo Trade Union – A neutral trading group focused on the exchange of supplies and loot with many different groups, factions, and survivors.

The Regime – They are here to prove to Chernarus that there is no good in people by using suffering and putting backs against the wall to bring out the evil side in people. The world is going to hell and they will drag you with them.

The Vigil – The values of Vigil surrounds Bor, its people, friends and allies. They are a friendly place for survivors to travel through, like others they ask travelers to keep their guns on their back and keep a friendly mindset around their town. They like to help survivors on their way and are open to trades if your adventures happen to cross theirs.